STUDIO

In this course use the skills and knowledge gained at the foundations level to engage in extended design challenges involving different design disciplines. You will delve deeper into the design process, explore more specific skills, tools and techniques, and develop increasingly sophisticated design concepts. These disciplines may include: architectural design, interior design, landscape design, scenic design, and product design.

 

Enduring Understandings and Essential Questions:

 

  • Designers have a moral and ethical obligation to use their skills to promote the common good
  • In what ways designers use their creativity and skills to promote the common good?

 

  • While sharing a common vocabulary and design principles, each design field also has specific techniques, materials and goals, which define it. Understand and apply basic design principles to the specific requirements of different design fields
  • How do designers apply basic principles of design in different specialized fields?

 

  • The communication of information is a vital step in the design process.
  • What are the important techniques of visualization and presentation how, why and when are they used?

 

  • The development of well thought out design concepts is the essential of good design
  • How do we develop more sophisticated and workable design concepts?

WORKFLOW

DO, POST and SUBMIT!

PROCEDURE FOR SUBMITTING YOUR ASSIGNMENT THROUGH OnCAMPUS: 

 

IN ORDER FOR YOUR WORK TO BE CONSIDERED COMPLETE AND READY TO BE GRADED YOU MUST SUBMIT IT THROUGH THE OnCAMPUS PORTAL. THIS IS THE ONLY WAY THAT I WILL ACCEPT WORKIT IS ADVISED THAT YOU DO THIS ON THE LAB COMPUTERS AND NOT THE JIMDO APP ON YOUR IPAD OR PHONE.

 

1- MAKE SURE THAT YOU ARE IN VIEW MODE (NOT EDIT MODE)

 

2-COPY THE URL OF THE PAGE THAT CONTAINS THE WORK. DO THIS EVEN IF IT IS ON THE SAME PAGE AS OTHER ASSIGNMENTS. WHY?

BECAUSE IT IS THE ONLY WAY I HAVE OF KEEPING TRACK OF YOUR ASSIGNMENTS IN MY GRADE BOOK.

 

3-OPEN THE OnCAMPUS PORTAL AND LOOK FOR THE CORRECT ASSIGNMENT - PASTE IT INTO THE DIALOG BOX ON THE UPPER RIGHT

 

4- Click submit

THE SKETCHBOOK and SKETCHING

AN INTERVIEW WITH RENZO PIANO

Paul Clemence: I look around your office and models are everywhere! From miniatures of entire buildings to blown-up structural details. Considering the integration of 3-D modeling software in architectural practice over the last decade, are models still essential to the preliminary design process?

Renzo Piano: Doing one of these rough models is the same as sketching. The model is three-dimensional version of a sketch. With the computer you need to tell it exactly what to do; where to start, where to stop. When I am doing the sketch, I don’t have to tell the sketch where to start, where to end. It’s instinctive. Sketching, like the model, has the quality of imperfection. Neither has to be precise. It gives you freedom. It gives you the possibility to change. The computer is perfect in the moment when you cannot be perfect. Making models and sketches is very important in this early part of the process, because in the beginning it is never precise—if you have to be precise you can get trapped in the shape, in the form. And you have to remember that the model is just a fragment—the only place where it all comes together is the mind, even with things like proportion and scale.

The Sketchbook…..

 Is where you document your process.

 

In design, PROCESS is as important as PRODUCT. In fact without a good process its is difficult to obtain a good product. It is hoped that you will begin to see that maintaining a sketchbook is a valuable tool, and that you will make the maximum use of it. YOU MUST BRING YOUR SKETCHBOOK TO EVERY CLASS!

 

The sketchbook is mandatory and is provided to you at no cost, at the beginning of the course. However, if you lose it, you must replace it with the same size and format as the original at your own cost. Please see me if you need to replace your sketchbook.

 

Your sketchbook is:

  •  The place for your notes from lectures, videos, critiques and class discussions.
  • The place where you compose your end of project reflections (which are then posted to your e-portfolio).
  • Where you record your brainstorming/ideating for projects.
  • A place for any specific assignments (such as drawing assignments).
  • A place for any other explorations, research, random thoughts, and notions that have to do with the content of the class, or subjects related to the class.
  • A place for you to record the QUESTIONS that you have about the content of a unit or about a project.

 

Sketchbook Criteria:

 

·      Each entry or page should have a clearly written title and date. You can expand your sketchbook by pasting in additional pages, pockets etc.

·      Your sketchbook should be relatively neat and well organized, while still allowing for creativity and exploration.

·      Make the maximum use of each page (front and back), while not being overcrowded or indecipherable.

·      Include all of the items detailed in the section above.

 

Grading:

 

I will ask to see your sketchbook periodically throughout the course. The sketchbook will be formally assessed at the three points during the class: At the interim reporting periods and at the end of the course. The sketchbook is worth 25% of your final course grade.